Here's the results of the reverse delay in the Line6 HX effects.
Let's suppose I played two notes, D to C, which will be represented by "beep-boop"
#1 When you play a note there is always a pause before you hear what you played. In the case where you were using a single buffer with pointers sweeping in opposite directions, the actual amount of delay between what you played and what comes out would always be changing between 0 - max.
#2 The first thing you hear is often a clipped off reversed version of what you played, followed by the full phrase. e.g. "eeb .... poob-peeb", but it is not the same each time.
#3 with repeats turned up, you simply hear "poob-peeb" repeated over and over.
So, it looks like there is some block that does "reversing" and then it just goes into a normal delay with feedback/tone/etc.
Now sure, as long as it sounds cool, who cares how it works, but just to be extra pedantic about it:
- technical curiosity and why the heck are we here, anyway?
- not all reverse delays appear to be created the same, caveat emptor/creator
- other than saying "wow, that's cool", I still find it a challenge to strategize "working with the effect" to create a desired result. On a regular delay you can lock in with it and play the same thing , or harmonize, or alternate chords with lines, or play staccato to build up distinct rhythms etc. Maybe I'll play with it a bit more to explore the possibilities, as my conclusion here is based on about 5 minutes with it.
DL