New to here

Started by KingSizeIT, February 04, 2004, 12:29:50 AM

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KingSizeIT

Hey im new. I dont build pedals. I cant. I just cant do it. Tried to understand but it doesnt work.

I buy alot of pedals. So If anyone has one they want to sell and or is looking for people to try it out im your person. I love really weird sounding pedals. and i love colors. im like a frickin kindergardner

thats all
so if anyone has anything there looking to sell/want people to try out or even listen to .. just PM or email me. I would be more then glad to !

Sic

talk to ansil, he's your man.

Ansil

you like noise makers..   i got one of these that i cloned.  

http://www.killerrockandroll.com/deathbyaudio/totalsonicannihilation.html

there are sound samples on their site.

price 55 dollars


also got one of these in standard black..


http://www.geocities.com/thirteenthdevils/acidrain.htm

you can reach me via email   austenfantanio@yahoo.com

smoguzbenjamin

Hey ansil is that like a simple feedbacker or did you put more gadgets in there?
I don't like Holland. Nobody has the transistors I want.

Mark Hammer

Although the trial and error and back and forth involved in building generates a large volume of postings, actually only a small portion of what takes place here directly involves building pedals from scratch.  Just as big, if not a bigger chunk, involves taking something that already "works" and making it work "better" by a few small changes.

You may not be able to sit down with a bunch of parts, a hunk of perfboard, a scope, and a vision, and churn out magic, but it takes very little to bridge the gap between knowing how the stuff you own works, and sticking in a part here or tweaking a trimpot there to make it work better.  From there, it isn't all that big a leap to following "cookbooks" to make clone pedals, and from there it isn't that huge a leap to going beyond the cookbok to hybrids between their vision and your custom add-ons.  Indeed, many folks here will testify that much of their chops came from following up on the areas for mods that Craig Anderton included in EPFM-II.

Probably the best way top think of this comes from one of my profs in grad school 20 years ago.  We were taking a course in 6502 machine language programming and interfacing (Apples, Commodores, MTU's, and AIM-65's being the pre-eminent real-time control machines of that era).  The prof taught us enough to build a machine from scratch but what he really wanted us to do was to understand the machine well enough that we could make it do what we wanted, and to be able to understand the hardware well enough that we could tell any tech *exactly* what we wanted them to build for us and they would deliver 100% on our vision, as described to them.

Aim for acquiring the competence to build, and even if you never build yourself, the worst case scenario is that you'll be able to walk up to anyone with a plugged in soldering iron and parts bin and tell them what needs changing and how, and they'll do it right first time.