How to copy all files from iPad to unrealBook Mobile on iPhone with iTunes 12.7+

How to copy all files from an iPad to unrealBook Mobile on iPhone. This is the recommended way to copy all files as it is the fastest and easiest way to copy all of your files. After doing this one time copy, it is recommended to use Dropbox or Box after this to sync new files using the Get new command in the Dropbox or Box window.

Connect iPad to computer via lightning cable. Click the tiny iPad icon

Choose File Sharing from the left sidebar

Scroll and find unrealBook in the File Sharing panel and click on the icon.

Your documents will be displayed on the right panel

Type Command-A (to select all) or shift-click or control-click to select files.

>>>>>>>>> Select everything EXCEPT the Inbox folder. <<<<<<<<<<<<<<<<<

Tip, use the OUTER scroll bar to access the Add and Save To… buttons.

Choose Save To… and save your files to your computer in a folder.

Your files are safe and backup at this point on your computer.

—————— COPYING ALL FILES TO unrealBook MOBILE ———————

Connect your iPhone to your computer using a lightning cable.

Run iTunes.

The steps are identical except with your iPhone with the exception of choosing Add… at the end instead of Save To…. You will be adding files to unrealBook Mobile on your iPhone. Click the iPhone icon.

Click on File Sharing on the left and then click on unrealBook Mobile on the right.

Once unrealBook Mobile has been clicked, you will see the unrealBook mobile documents on the right. Choose Add… to select files from your computer to add to unrealBook mobile.

Once you click on Add, the standard file dialog picker will appear. Go to your backed up files from unrealBook and Shift-click or press command -A to select all of the files. Then choose Add in the file dialog to add the files to unrealBook Mobile. Once the files have finished copying, unplug the iPhone from the computer. Run unrealBook mobile and verify that all of your files are available.

Once the files have been copied, it is recommended that you use Dropbox or Box to sync your files using the Get New command in the respective windows.

Understanding the Settings window


The Settings window has options for controlling the functionality of unrealBook Mobile

Auto Connect

 

Use Auto Connect to connect to an iPad running unrealBook for iPad. To do this, set Auto Connect to ON in unrealBook Mobile and in unrealBook for iPad. Set unrealBook for iPad to slave mode. Make sure they have the same network key. Once they are both connected, you can use the Control window to turn pages on the iPad or to send files unrealBook for iPad.

Network Key

 

Set the network key to be the same for unrealBook Mobile and on the iPad running unrealBook.

Airturn Setup >

Press this to setup your Airturn foot pedal or similar.

Wifi

Setup Wifi to slave another iPhone or iPad to your phone OR slave your phone to another phone or iPad.

For setting up as a master. Nothing to do. Just note the Address: as you will need it for the slaves.

For setting up as a slave: Turn on Slave Mode: and type the address from the Master into the Master: field.

Go back to All Files and select a file.

Indentity>

The ID (Identity) String is appended to the end of the filename before the extension when this iPad is a slave and it receives a load command. For example if the ID String is: -Bb- and the original file is test.pdf, the file to load will be: test-Bb-.pdf

Custom VGA and VGA Sideways

 

If you are running iOS 5 or 7, you can turn Custom VGA on. When custom VGA is on, the file will display on a connected monitor using the iPad VGA display adapter. In addition, if you turn VGA Sideways on, the image will project rotated 90 degress on the monitor which will allow it to fill the monitor are better.

Show Alerts

Will show alerts when rebuilding the Quick Find menu. This may be useful if you have thousands of files to rebuild. 

Ask for files. If you are connected via Wifi  to a master and Share Files: is set on for the master, and you are a slave, then files not found in the slave will be automatically downloaded to the slave.

Create All Files Set List

 

When this is on, you can pull down in the set lists table to create an All Files Set List. This will allow you to turn through all of your files in unrealBook Mobile as if they were one large book.

Zoom std files will slightly zoom standard PDF when viewing in All Files.

Scrolling Set List This will view the set list as a vertically scrolling list of images.

Manage Files This will allow you to send/Airdrop a file to another application or iOS device. You can also Email and Delete a file.

Support

Press this to access the unrealBook Mobile knowledge base and ideas forum.

Credits


3rd party libraries

unrealBook Mobile uses the following 3rd party libraries. Thank you for making them available!

Credits

unrealBook Mobile uses the Superpowered Library for audio time stretching and pitch change.

//
// KxMenu.h
// kxmenu project
// https://github.com/kolyvan/kxmenu/

//
// MMWormhole.h
//
// Copyright (c) 2014 Mutual Mobile (http://www.mutualmobile.com/)

//
// RNFrostedMenu.h
// RNFrostedMenu
//
// Created by Ryan Nystrom on 8/13/13.
// Copyright (c) 2013 Ryan Nystrom. All rights reserved.
//
// Original Dribbble shot by Jakub Antalik
// http://dribbble.com/shots/1194205-Sidebar-calendar-animation
//

SWRevealTableViewCell
Copyright (c) 2014 Joan Lluch <joan.lluch@sweetwilliamsl.com>

 

 

BlockUIAlertVIew Copyright (C) 2011 by Random Ideas, LLC

WBImage by Allen Brunson

UIView+MLScreenshot:
//
// UIView+MLScreenshot.h
//
// Created by Marius Landwehr on 21.01.13.
// The MIT License (MIT)
// Copyright (c) 2012 Marius Landwehr marius.landwehr@gmail.com
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

//
// NSData+Base64.h
// base64
//
// Created by Matt Gallagher on 2009/06/03.
// Copyright 2009 Matt Gallagher. All rights reserved.
//
// Permission is given to use this source code file, free of charge, in any
// project, commercial or otherwise, entirely at your risk, with the condition
// that any redistribution (in part or whole) of source code must retain
// this copyright and permission notice. Attribution in compiled projects is
// appreciated but not required.
//

//
// SVPullToRefresh.m
//
// Created by Sam Vermette on 23.04.12.
// Copyright (c) 2012 samvermette.com. All rights reserved.
//
// KGDiscreetAlertView.h
// KGDiscreetAlertView
//
// Created by David Keegan on 9/11/12.
// Copyright (c) 2012 David Keegan. All rights reserved.
//

JGMediaPicker
License Copyright (c) 2011 Jamin Guy

// KGDiscreetAlertView
//
// Created by David Keegan on 9/11/12.
// Copyright (c) 2012 David Keegan. All rights reserved.

// UIView+MLScreenshot.h
//
// Created by Marius Landwehr on 21.01.13.

// SSZipArchive
//
// Created by Sam Soffes on 7/21/10.

SWRevealTableViewCell
Copyright (c) 2014 Joan Lluch <joan.lluch@sweetwilliamsl.com>

// RNFrostedMenu
//
// Created by Ryan Nystrom on 8/13/13.

//

//  PFNavigationDropdownMenu.h

//  PFNavigationDropdownMenu

//

//  Created by Cee on 02/08/2015.

//  Copyright (c) 2015 Cee. All rights reserved.

//

Using an iRig BlueBoard Foot Pedal


You can use an IK Multimedia iRig BlueBoard pedal to turn pages and to start and stop the music player.

Connect the iRig

Use the IK Mutimedia BlueBoard app on the iPhone to connect to the iRig Blueboard.

Use Program or Controller mode to control unrealBook Mobile

The iRig BlueBoard has 2 modes. Program change mode and controller change mode.

If you are in Program change mode, the following program changes will control unrealBook Mobile:

Programs 1 and 14 – Will start and stop the music player.
Programs 2, 6, 9 and 12 will turn to the previous page.
Programs 3, 7, 10 and 13 will turn to the next page.
Program 15 will start and stop the metronome.

If the iRig BlueBoard is in controller change mode, the following control messages will control unrealBook Mobile:

Control 1 will start and stop the music player.
Control 2 will turn to the previous page.
Control 3 will turn to the next page.
Control 15 will start and stop the metronome.

Receiving Set List files from unrealBook for iPad


You can send set lists and all associated files from unrealBook for iPad to unrealBook Mobile. This is a quick and easy way to ensure that you have a backup of files that you may need for a performance. You can review your set list on your iPhone when your iPad is not available.

Email a set list and files from unrealBook for iPad

in unrealBook for iPad, choose a set list from the set list popup. From the + button in the set list toolbar, choose Email Set List and All Files. Email the file to yourself. 

Read and send the file to unrealBook Mobile

 

In Apple Mail, read the received email. Press on the set list file (setlistzipfile.zip) and choose Open In… Select unrealBook Mobile. An alert will appear asking you if you want to unzip the file. Choose Unzip and Overwrite. This will unzip the set list file and every file associated with the set list. This will overwrite any existing files with the same name.

View the received set list

 

Select Set Lists

Select your received set list

 

Press the selected set list to view the songs within.

File Settings Window


You can access settings for each file from the File Settings Window.

Swipe downwards with 2 fingers when a file is displayed to access the File Settings Window

 

Swipe downwards with 2 fingers to access the File Settings Window.

Go To Page:

 

Type in a page number and press return.

Add To Set List

You can press this to add the current song to an existing set list.

Send File To Slave

If an iPad running unrealBook is connected via Auto Connect, you can send the current PDF file to the iPad.

Link Song From Library

 

Press this to select a song to play from the iTunes library in your phone. Once a song is playing it is linked to the current displayed file. After exiting the File Settings window, you can use two fingers to tap on the page to start and stop the player. (2 finger tap)

Show/Hide Metronome

 

This will toggle the metronome display which appears under the displayed PDF. 

Link Audio File To Page:

Press this to link a wave, mp3, mp4 audio file that is in the documents folder to the current displayed file.

Open In…

Use this command to send the current PDF to another application. (Note that drawings are not sent, just the PDF file).

Zoom

You can shrink or enlarge the displayed file by a preset amount.

Creating PDF from lyrics


Provides a quick way to paste in lyrics from a website and create a quick PDF. Any text pasted into the lyrics window will be saved as a PDF file. 

Using Create Lyrics

 

Go to a lyric website and copy the lyrics. Then choose Create Lyrics in unrealBook Mobile and paste the lyric text into the window. Press Hide Keyboard to dismiss the onscreen keyboard. Press Save to save the lyrics as a PDF file. Pressing Settings will allow you to change lyric fonts and sizes. Upper will make all lyrics upper case. s, L control the text size (small and large). 0 is the original font from older versions of unrealBook. New will allow you to reset the document starting from the beginning. Press Existing to edit an existing lyric file.

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